F.e.a.r download windows 10
This title is Single Player only. View Community Hub. About This Game Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands.
The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart.
With no other recourse, the elite F. First Encounter Assault Recon team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost.
Extraction Point Extraction Point kicks off where the original game ended — with a bang. As the helicopter which the F. The F. Perseus Mandate As the first F. As a member of a secondary F. The multiplayer component for this expansion is no longer available. See all. Customer reviews. Overall Reviews:. Review Type. Requirements and additional information:. The demo allows us to enjoy the first mission for about 20 minutes. Antony Peel. Software languages.
Author Monolith. Early on, it's explained that you were picked for the F. You also have a number of melee abilities such as a flying jump kick, and when combined with the SlowMo ability, can produce devastating results. When you put all this together, there isn't a game out with as unique a combat model as F. The only drawback to all these options is that the controls can get a little unwieldy.
While some games stick to jump, crouch and shoot, F. That's a LOT of commands. Personally, I'd rather have more commands than fewer, but I've played space sims with fewer commands than this. After accidentally hitting the Windows key a few times and getting dumped to the desktop during firefights, I eventually decided to dump the lean keys altogether to place the Medkit and SlowMo commands within easier reach.
The early levels do a great job of setting the mood, with plenty of story and creepy moments and visions that get you wondering what's really going on.
You also get a feel for the pace of the game: there's a good deal of exploration in between fights as you try to find your way from place to place, and there are a lot of hidden spots where you might find boosters that permanently increase your health reflex levels. Showing Monolith's sense of humor, I counted exactly one "monster closet" in F.
The game's lone weak spot -- and it's a significant one -- is its middle act at the Armacham offices. For these mid-game chapters, F. All the firefights begin to look the same, all the offices and maintenance passages all begin to look alike there's almost no outdoor combat , and since the enemies are clones, they all look and sound alike as well, save for a few tougher mini-bosses.
Phone messages and laptops provide some backstory, and there are some jump-out-your-seat moments, but there's just not enough meat to these levels; you feel like you're being strung along, that it's all a big tease that can't possibly have a good enough payoff. And then, amazingly, F. Huge revelations are made, and pieces begin to fall into place in ways you probably hadn't imagined.
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