Call of duty ww2 walkthrough download pc
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COD WW2 update 1. Equipment damage paints enemies on mini-map Resistance: 1. Enemy movements are easier to hear 3. With the post office cleared out, wrap around to its eastern side and start moving up the road there on the outskirts of town towards the flak gun.
If you follow the road up to where it turns the corner, you'll come to the flak gun, so take out all of its defenders to polish off another objective. From there, you'll have to hit the church, which is, of course, heavily defended.
You might want to lay down some smoke in front of it to discourage the Germans from firing at you while you approach. The chuch has four entrances, one on each side. Your best bet here is to run up to its northern side, shoot and chuck a few grenades through the door there, head around to the west, repeat the process on the window there, then finally wrap around to the south and come up through the door on the south side.
This should let you clean out most of the Germans inside the church before you perform the difficult task of going pew to pew to clean out the remainders. Last but not least, you have the German field HQ. This place is packed with Germans that'll start flowing out of it as soon as you approach it, but luckily it, like the church, has multiple entry points, which should allow you to pick and choose your point of attack.
Just reaching its exterior will be a tall order, though, so you hopefully have a smoke grenade left to cover your approach. When you do reach one of the entrances, chuck a grenade or two inside and wait for any enemies to run out before heading in. It's actually best to make a circuit or two around the exterior of the house before entering it, just to give your teammates a chance to advance on the building before you head in.
When you do enter, again, throw grenades up the stairs to flush out the Germans before charging up and clearing out the building once and for all.
You're going to start this mission under fire from German mortars. In order to safely navigate through the falling explosives, stick close to Price and MacGregor; they seem to have a pretty good idea of how to move through the area without getting killed.
The next field will look rather intimidating, but your teammates should be able to solve most of your problems here. The kicker will be the enemy halftrack; if you can, do your best to snipe out the gunner in it before you head across the field. There's also an MG42 to worry about, but it might get taken out by one of your teammates before you can even fire on it.
Beyond that, you should be able to rush forward without too many difficulties, so long as you don't get too far ahead of the other soldiers with you. The first mortar position should be near where you wind up. Killing these guys should be relatively easy; just fire away at the fuel tanks near them to kill off a couple of them, then get in closer to finish off any stragglers.
Just be careful of Germans in the ruined houses nearby who might have something to say about your encroachment on their territory. You should be able to take out this gunner with a good shot from your L-E or Gewehlt. Now, your goal here is to fight your way through the ruined buildings until you reach the somewhat less destroyed buildings up the road.
Doing so can be difficult, though, especially if you find that your teammates lag behind you, and they sometimes will. If you need to retrieve any wayward squadmates - and getting to the houses here will pretty much require you to have them all following you - then just run back towards them on your map and they should start following you again.
When you do reach the first standing house, you'll need to kill its inhabitants to trigger another save point, which is decidedly a good thing, because the enemies in the nearby houses will continually spawn to replenish their numbers until you get inside them, which in turn pretty much requires you to rush into them by yourself and kill the inhabitants. When you clear them out, though, you should be near the second mortar position, which the Germans have also thoughtfully supplied with explosive barrels.
A few grenades or even a few bullets should get you well on your way towards clearing out the position. Stick to the eastern wall while approaching the farmhouse here.
Unfortunately for you, you're going to have a hard time getting to your last objective, the German HQ, which has been set up in a farmhouse near here. There's another huge field between you and it, but if you just sit tight and pick off the Germans as they come, you should eventually get something of a break in the numbers that come up along the right side of the field; when you do, pop out and flank around the right wall until you reach the small buildings near the farmhouse.
You can use those as cover while you approach the farmhouse, then start picking off defenders while you decide on an entrance strategy. After cleaning out the house, the real hard part is going to start.
You have to survive for three and a half minutes until help arrives, but doing so will be difficult, as there's apparently a batallion of Wehrmacht that was just waiting for you to get into the building before charging in and making their counterattack. Defending these guys from inside the building is very, very difficult, but if you head up to the first floor, near the kitchen, and head past the front porch to the right of the building, you should find a small, self-contained courtyard on the west side of the house; it's a perfect place to defend yourself.
If you manage to find a fallen Bren gun, then that'll work, but if you have an MP40 or an MP44, that'll work too! Just lie down on the ground, looking forward at the stairs leading down to the courtyard, and kill off any Germans that come your way. So things'll be a lot easier that way! Unfortunately for you, you'll have one more little task assigned to you when the clock gets down to around 30 seconds or so. At that point, you'll have to deal with the Tiger tank that so bedevilled you in the last level; it's back and firing on your position.
Things get a bit confusing here, as you have a pair of gold stars on your compass, one indicating the tank. You've apparently been carrying around explosives all this time, though, so all you need to do here is get to the tank and plant charges on it. Easy, right? God, no. We'll be honest and say that this is going to be quite amazingly difficult to do on Veteran difficulty; even on Hard we were pretty lucky to make it to the tank at all, and we had to use two smoke grenades to do so.
If you're out of smoke at this point, then you might have to resign yourself to charging up the same path through which you came to the farmhouse, fighting off incoming Germans all the while, until you manage to flank the Tiger and somehow get close enough to plant your charges. We managed to make the distance by chucking one smoke grenade in between the farmhouse and the tank, and using that to reach the wall near the tank, then throwing another one at the tank itself, then running directly towards it and reaching one of the explosive hotspots.
After the tank is blown, all you have to do is reach Price to finish the mission. Most of the Germans in the area will start to withdraw at this point, so just keep your head down until you have a clear path back to the farmhouse, and wind down the British campaign once and for all. Finally, no more of that annoying MacGregor and his annoying beard.
Pointe Du Hoc was the site of the first accomplished mission on D-Day, , in which three companies of Rangers landed on the beach beneath the huge cliffs there, scaled the wall, tracked down large artillery guns that were trained on Omaha Beach, and rendered them almost useless to the Germans.
How does all this play out in the game? Well, let's find out. The beginning of this level begins with a lengthy scripted sequence, so just sit back and watch until you regain control of yourself at the bottom of the cliff.
You're armed with a sniper rifle, but you only have five rounds for it; you'll need to use it to fire on any Germans that happen to be standing on the cliff before you find your rope and start your ascent. You can't be killed while you're on the rope, so just ascend and get to the first trench atop the wall.
Here, you'll come under heavy fire from a pillbox and other mobile MG42s in the area, but luckily for you, you won't have to deal with most of them just yet. When you're in the trench, you'll note that it branches into three paths.
You'll want to follow down the one heading to your right, which should be somewhat to the west. You'll know you're heading the right way if it terminates in a crater that leads into a German bunker.
Let your teammates do the risky work whenever possible. If you follow through the bunker a bit, you'll come to a pair of MG42s looking out and up the earthen ramp beyond. There's nothing to fire at here, though, as most of the Germans are in a trench to the southwest. What's more, there's a large gun off to the west a bit that'll tear you up if you head outside.
You'll need to lay down smoke in front of it if you want to make it to the trench here, but when you do, you'll be able to follow it to the east to reach the pillbox you passed by earlier. Your teammates will destroy the gunner and start running towards the box, so follow them, but be careful, as there may be three or four more Germans coming at you from the closed door below the bunker.
After the far gun gets destroyed by artillery, stick with your men and start making your way to the west. You'll have to punch through it to reach the far side, which can be difficult, since there are a bunch of individual houses, and an MG overlooking the main square. You're going to be asked to lay down smoke here, but if you're a decent shot, you can snipe out the gunner with a Garand or Gewehlt a few times until the Germans stop manning it and proceed from there.
Your teammates will sometimes get stuck if you don't lay down smoke, but if you proceed forward and kill all of the Germans in the building where the MG is, they should move up. Get behind the halftrack and kill its gunner as quickly as possible. After you hit the garden behind the town, flank the halftrack by scootching around to its left; if you're quick, you can get there before the Germans start to pour out its back side, and kill them before they scramble for cover.
After that's done, you'll find the mm guns; disabling them is a simple matter of walking up to them and placing your thermite on the hydraulics that are responsible for moving them. Your goal then becomes to fight your way back to the bunkers on the beach and clear out the remaining German resistance there. Getting through the town should be uneventful, but when you reach the craters again, you'll have to move out to the east and wrap around the worst of the fire to reach the gate leading into the bunker compound.
Be careful not to get too close to the gate itself, as the charges that are set on it have a pretty big explosive radius and can kill you if you don't keep your distance. When the gate's been destroyed, you'll have to find and kill the inhabitants of the three bunkers scattered around the area. There are still plenty of Germans in the trenches that line the fenced-in area, though, so you may want to start by hopping into one of those and clearing it out, just to ensure that you don't get shot in the back while you move.
When all three bunkers are cleared, the mission ends. Now that you've managed to take over Pointe du Hoc, the Germans are going to come back in and try to take it back. The beginning of this level is a fairly simple defend-the-checkpoint affair; your computer allies should be capable of defending the roadblocks you've set up, allowing you to sit back and snipe away at anyone who gets too close for comfort.
When you get the call to head back to the orchard, take up a position way up near the arch leading to the town; the Germans are going to come hard, and it's best not to have too far to move when you eventually have to retreat again.
When the orchard is overrun, you'll be asked to head back into the farmhouse and man the MG in the upper window, so get up there and start letting loose. You'll take plenty of damage while firing, though, so be sure to duck and cover when you think you're about to die. After you get another fallback order, you'll have to head back through the town, but Germans have pushed back behind you, so expect some fighting as you advance back towards the bunkers on the beach.
When you do clear the town and reach the bunkers, it'll be time to make a few "last stands" in a row. You'll start out by firing your MG towards the arch that leads into town, but eventually a tank will start to harrass you, so you'll have to fall back to a midpoint bunker and fire with your rifles on the Germans as they advance. The tank continues to press in, though, so you'll be forced to retreat again, to the real last stand, just above the cliff's edge.
You don't get reinforcements here, but some of your teammates do appear to be unkillable, so you should be able to survive if you just stay in the rear and pick off any Germans that appear to be a threat; there's no need to be a hero here, just stay alive.
At the farthest retreat point, you'll eventually have to lay down smoke to ensure that the American planes are aware of your situation; this is a simple matter of finding the smoke location in the bunker and pressing your use key. When that's done, you can just lie prone in the bunker until you hear the planes flying low overhead.
Your first task here is to support a couple of fire teams as they assault and capture an enemy 88 in a field near where you start. You have a sniper rifle and plenty of ammo, so just lie prone near your.
Don't forget to duck back down below the hedge when you reload, or you'll get locked onto and taken out pretty quick. When the 88 has been commandeered, move around to the village itself, where you'll be given another spate of objectives to achieve. You seem to be able to move through the village here as freely as you like, but you'll still probably want to tick off the objectives in the order that they arrive.
Getting to A should just be a matter of throwing grenades into the building across the street, rushing across, then charging inside. Just be sure to wait for your teammates to catch up before you attempt to take a building by yourself! Be sure to scout around a bit for weaknesses before picking a building to attack. After A, you'll be closest to either B or F, but getting to either of them will be difficult. The farmhouse has a lot of cover for the German occupants, so we laid down smoke in front of the entrance, charged through to the far side, and waited for the squad to move up and start firing before moving back inside and clearing the building.
After that, it's just hardcore building clearing before you win. You're going to find plenty of ammo and plenty of grenades, so just feel free to be Stormin' Norman and throw frags into each building before charging in gung-ho. You'll need to use smoke to get into F, most likely, so get up close to the building and wait for your squad to move up before heading inside, as it's the most densely-populated of the bunch. These mortar teams will kill you if you don't take them down quickly.
When all of the targets are under your control, you'll need to head up to the top of the nearby silo to watch for counterattacks. After all that fighting, you're going to have still more shooting to do, because the Germans are going to throw pretty much all of their mortar teams at your position. If a mortar team gets set up, they'll pelt you with shells, so you'll need to use the sniper rifle that you find at the top of the silo to zoom in on the guys carrying the mortars and kill them before they start firing.
All of the mortar teams are marked with gold stars on your compass, so they shouldn't be too difficult to find. Sometimes they'll be obscured by buildings when they first appear, but they'll always come out into the open eventually.
You don't have a large number of extra rounds for your weapon, though, so be sure to only fire at the mortar teams; if you fire on the other Germans, you might run out of bullets. Now this dude knows how to clear a house out! Well, it's time to take another nameless hill in your quest to enter Germany. This particular hill has a town at the base of it, populated entirely by soldiers, or so it would seem.
More building-to-building fighting, coming right up! You should know the drill by now, really; chuck grenades through the doors, get close to the house, wait for your teammates to follow, go in guns blazing.
The first two houses here should fall to your onslaught, but the third will be more difficult. There'll be a smokescreen in front of it, so chuck a few grenades at the house through the smoke before attempting to cross the road and get up next to the home.
After the fourth house has been cleared, you'll have to head east through a field to resume your journey; lie prone behind the dead cows here if you need to avoid the fire of the Germans in the little trench beyond. From there, the rest of this level is just an exercise in following Randall and clearing houses. The last stop on your journey is the church, so lay down some smoke before heading in and be ready for a fight!
Now that you've taken the town, it's time to take the hill as well. Doing so won't be easy, however, as there are multiple bunkers built into the hill that are going to be overlooking your charge with heavy machinegun fire. Time to say goodbye to some of your buddies. Or at least it would be, if any of them were anything more than anonymous faces to you.
Wait for smoke to arrive before heading in front of machineguns. Anyway, the first bunker is going to be up the hill from where you start. When the rest of your squad lies low in a crater, chuck a smoke grenade in front of it, then wait for the signal to charge. You'll have to blow open the door to the rear of the bunker, chuck grenades in, etc. From there, follow the road leading away from the bunker, killing Germans as you go, until you reach another bunker.
Another soldier will lay down a smoke grenade here, and you'll definitely want to stay inside of it as you advance, because there'll be a large number of Germans near, but not inside, the bunker. If you can get your troops to follow you up the hill, they should be able to eliminate the Germans for you while you set your charges on the bunker door.
The third bunker will actually be facing away from you, so you shouldn't have any problems breaching it. The fourth, however, will be well protected by a hill full of Germans, as well as a halftrack that'll pass along the road you have to cross. Wait for the halftrack to move past you, then kill the gunner with your machinegun before laying down smoke on the far side of the road and moving across. The masses of Germans here will, of course, protest your actions, so find a divot or trench and just lie prone as long as you can until your teammates move up and start doing their thing.
Getting on top of this bunker will let you spot the mortar teams below. After the fourth bunker is taken out, you'll need to find and kill the mortar teams elsewhere on the hill. Start by leaving the bunker and taking the stairs to the top, which will give you a clear line of fire to the first mortar team.
From there, you should be able to hop off of the roof and quickly run over to the trench running along near the armored car here, which you also have to destroy. Setting charges there, then finding and killing the second mortar team, will let you finish off the mission. Ok, you've taken the hill, now you just need to keep it. It's going to be you and the remainder of your squad against a batallion of Germans, and you don't have the manpower to set up the defenses that they did.
You do have a sniper rifle, which is pretty rad. Now if it was only a rapid-fire sniping rifle with homing bullets, you might have a shot here. Anyway, you're going to start off with a quest to take down mortar teams that are coming your way. You should know the drill here from your time atop the silo back in the town from the last campaign, except now you have a lot more area to cover and it'll be tougher to spot the mortars in the trees. You'll have to run along the trench on the perimeter of the hill, killing any Germans within the perimeter, while running towards the gold stars on the compass and attempting to find the mortar teams.
The teams will leave smoke clouds when they fire, and their shells will also have some smoke trails that should help you pin down the teams' exact locations. After the mortars are down, hit one of the trenches on the perimeter of the base to take cover from the artillery that's going to start coming down.
When the artillery barrage is done, you'll have to get ready for a German attack; they'll quickly breach the line in multiple places and flood into your little base. You're going to want some kind of submachinegun here, preferably an MP40 or 44, as well as the Panzerschrek that's lying around, which will be handy to use on the halftracks that are going to start coming your way. Note that you have a large excess of smoke grenades here, so if you find yourself getting overwhelmed, you can lay smoke down and cut down the Germans as they come to your position through the smoke.
Use the. Eventually, as mentioned, you'll be facing off against a few halftracks that'll come in, gunners blazing. If you're crazy like that, you can run up to them and plant charges on them to blow them away, but it's a lot easier to just lock onto them with your panzerschrek and take them out from a distance. While they're coming, there will of course be a huge number of German troops charging in on all sides. You have a few MGs set up, but using them will prevent you from looking around, so you'll have to watch your damage indicators and try to leave the MG as soon as you see that you're getting hit from the rear.
We're making this sound a lot, lot easier than it is; you'll have to play through this section a couple of times before you learn where the waves come from and when you can expect to get hit. Luckily there are quicksaves every minute or so, so you'll never lose too much time when you die.
After a while, a five minute reinforcement counter will start to tick down; this is your cue to start running around like a headless chicken. The strategy here is basically to learn where the enemies are coming from after a checkpoint and react accordingly when your game reloads; it's difficult to say anything specifically about what to expect, if only because there are so many damn enemies, and multiple Tigers coming at you.
The Germans also get pretty freakin' prescient with their grenades, so you can't really hang out inside the bunker and hope to just ride it out; you can expect grenades to constantly be landing on your position, no matter where you are, so you'll have to just keep moving and firing at the Germans when they appear. You'll likely spend the bulk of the last four minutes of the counter on the south side of the bunker, since the Tigers will be approaching from the north.
Try and stay close to your team, and constantly be laying down smoke grenades to hide yourself in, if possible. As the clock clicks down, you should have autosaves every 40 seconds or so, which is a good thing, because you're going to be absolutely swamped by Germans. If you can survive for the last few minutes of the counter, though, the tanks will be knocked out by planes, and you'll be able to sweep out the remainder of the troops atop the hill to win the match.
Well, the German war machine is on the brink of defeat, but the Fatherland's defenders are still clinging to their posts and hanging on against all odds. In this mission, you're going to have to cross the Rhine and eliminate the crews that are manning the German artillery on the far side of the river.
You'll begin the mission inside one of the landing vehicles, manning a. Note that, unlike most of the other instances in which your commander calls for smoke, no one will actually throw any except you, so chuck some smoke underneath the MG42 positions near the 88 gun here, then hop over the fallen trees to charge up to their position.
Taking out the first gun will thus be relatively easy, and the second one will also be relatively simple; just head into the building near it and fire from there onto the gunnery crew. Als einer unserer loyalsten Spieler haben Sie direkten Zugang zu unseren Kundendienstexperten. Enter your phone number U. Message and Data Rates may apply. By checking the box, you also agree that Activision may send you promotional texts at the above number.
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